![]() ![]() An arcane magic user does NOT want this trait, though, because -2 to concentration sucks. Magic Resistant : Spell resistance is REALLY awesome at lower levels, so enjoy it, but be cautious because you will also be resistant to your allies’ spells unless you spend a standard action to lower it, which is horrible for action economy. Lorekeeper : A racial bonus to Knowledge (history) can come in handy, but the second half of this trait is that you can use Knowledge (history) untrained, and putting a single skill point into it makes that second part completely useless. Giant Hunter : If you know you’re going to be fighting a lot of giants, this trait synergizes very well with Defensive Training. elves will most likely come up much less often than goblinoids or orcs, unless you know you’re going to be fighting a lot of drow.Ĭraftsman :This one’s a stinker unless you’re playing Pathfinder Society and want to have a great Day Job check.ĭeep Warrior :Giants will most likely show up more often than aberrations, so you’re better off with defensive training in most campaigns. Weapon Familiarity: This ability can come in handy for classes that normally only get simple weapon proficiency, since a battleaxe is a pretty excellent weapon.Īncient Enmity : +1 to attack vs. Hatred: This ability can come in handy if you’re going to be fighting a lot of goblinoids or orcs, but otherwise it’ll only be useful every so often. Stonecunning: The +2 to Perception checks when it comes to stonework isn’t that big of a deal, but it can help you find certain traps, so it can come in handy.ĭarkvision: This can come in really handy, and it can save you having to use a spell for it, so it’s a great racial ability. Greed: A +2 to appraise is basically useless, and it’s only for gems or precious metals. If you really don’t like being tripped, though, be a dwarf! Stability: A +4 bonus to CMD against bull rush or trip attempts can come in really handy, but it’s situational enough to not be a huge deal. Hardy: A +2 bonus on saving throws against all spells and spell-like abilities is a pretty amazing boost, and it helps against poisons too, so this one is good for any character ever. If your character is planning to fight a lot of giants, dwarves are an awesome choice! This makes them excellent candidates for any class that can wear heavy armor.ĭefensive Training: A +4 dodge bonus to AC is nice, but it’s very situational because it only works against creatures of the giant subtype. ![]() Speed: 20 ft - Dwarves don’t move as quickly as other Medium-sized creatures, but this is made up for by their stoutness, which allows them to keep that 20-foot movement speed no matter what their encumbrance or what type of armor they wear. Size: Medium - Dwarves don’t make very good sneaky characters, but otherwise their size doesn’t affect them. Ability Scores: +2 Wisdom and Constitution, -2 Charisma - this makes them perfect candidates for Clerics, Rangers, and Inquisitors, but hurts their chances of making good Bards, Paladins, Sorcerers, Oracles and Summoners. ![]()
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